Time flies by quickly on our new adventure. It feels like I just blinked and May is already gone! We’ve been doing a lot of travelling and visiting as I’ve mentioned in the last few posts. At the same time, we’ve been continuing to unschool and have some fun updates. Deb and I have also started planning our return. True to our nature, our “return” may take some unorthodox twists.
But first, I have to describe our most amazing boat trip. We had some good friends (and our young adults’ god parents) visit recently. We saw them in Nosara and then they came to stay with us for a few days. While here, we wanted to go on a catamaran cruise. It is off-season here now and when we booked, we were the only four on the boat (Aidan and Vie did not seem to be interested). When we went on the trip, there were still only the four of us and so we had this whole amazing boat to ourselves! It was a magical experience. I think I took about 100 photos of Deb.
Deb at sunset. One of my favorites.
Our last unschooling updates were just before Vie and I left for SakuraCon in Seattle. Since then we’ve had a few changes, including getting used to calling Vie by the nickname “Nev.” It is short for “Never”, which, I think, has to be the perfect nickname for a 13 year-old going on 16. J
“Nev” and I had started working on a video game project for unschooling. We were going to actually build Body Defenders, the video game I prototyped in grad school in which you play the immune system defending the body against germs. We started out using Gamestar Mechanic, a fabulous site for teaching core game design and mechanics to young adults without overly focusing on either coding or visual design. Our original goal was to use this as a “warm-up” to solidify our game design skills before moving to a more robust game engine like Construct 2*.
As we got into the project, Nev realized video game design wasn’t really the “thing.” Perhaps I was projecting my interest or perhaps the path was a little too much too fast. We got far enough in where I did a fun little game in Gamestar Mechanic called A Germ’s Journey so I could learn the tools. You can actually go there and play it (I will put the link out once Gamestar Mechanic approves it for publishing). Aidan was my avid play-tester. I think it was more fun for me than Nev though.
Nev switched again but this time to something where we see some strong passion: writing. I saw Nev writing for hours at and on the way home from SakuraCon. It was an interest many years ago and it seems Nev has rediscovered it. Deb and I are excited because we see real interest. Nev is working now on the elements of good creative writing. Combined with the skills Nev is honing in illustration, we could see a path to a graphic novel in the future. There is a short story in progress, but we can’t see it quite yet. Meanwhile, check out one of Nev’s latest illustrations for Mother’s Day:
Nev’s Mother’s Day card
Aidan has continued swimming on the Country Day swim team and has enjoyed that a lot. He is starting to get a swimmer’s build but hasn’t quite gotten the competitive attitude yet. Swim season is ending soon and we’ll need to find a new activity for him.
Meanwhile, Deb and I added a project on history and religion. Aidan had been asking about world religions and so this was a good “teaching moment.” We let Nev and Aidan choose an event, time, or country to study more deeply. They had each covered a few topics in various school years, but had not covered much breadth. Nev chose the American Revolution and Aidan chose the Crusades, which was a good mix of history and religion.
Deb architected this unschooling project really well. There are, of course, readings which we help the young adults find and some guiding questions on each topic. She also brought in some movies such as Kingdom of Heaven, The Patriot and The Crossing. We let Nev and Aidan also find and try some video games that are based in the era. We were a little more limited there and didn’t find anything of note. We also wanted them to look for their own material so they get a good feel of the diverse points of view on any history subject.
We are a few weeks in and they are starting to work on their final “deliverable”; a presentation on their subject with a point of view. They can make it as multimedia rich as they want and this gets them looking at art images, broadening their exposure more. They only have to present to us, but that skill, along with developing good skills in how you communicate are key. Aidan has had a lot more experience with this from University Cooperative School but Nev had virtually none.
Along the way, we’ve had some good discussions about war, points of view, “good” and “bad” guys and a number of other higher level themes that translate to today’s events. We can’t wait to see what they do in their presentations.
I was going to start work on the next project after history – namely math and science. We wanted to start that less popular subject with some history of math and science to provide some good context and not just start with math equations. Deb is picking that up as I got a bit “distracted” with another project.
Ana Domb Krauskopf, the director of the interaction design program at University Veritas, asked me to teach a class there in August. This was the school where I gave an evening talk back in February. Ana also asked me to speak at her Experience Design Summit also in August. She came out for a “brain spa” day with Deb and I where we brainstormed the class, other speakers for the Summit, and possibly doing an executive workshop in 2015.
My world just got a whole lot busier overnight. The class will be Visual Language and the Representation of Complex Information. Essentially it is about information visualization, a core component of interaction design. Fortunately, I have done a lot of industry work in this area across several different companies. It is a lot of work to pull a new class together but I (and Deb when I can grab some of her time) will have a lot of fun.
The evening program class is 4 weeks in August. I will do the Tuesday class remotely and then take the bus to San Jose to be there in person for the Thursday and Saturday classes. I’ve already met the group of talented and diverse students and am really excited to see what they can do.
Finally, we are also starting to plan our return. Originally, we expected to come back to Seattle in October…and we still are. Prior to that though, we are looking into jumping to Spain for several weeks. September and October here on the coast of Costa Rica are very rainy and are the deep part of the off-season. Many people we know will be away and many businesses close during these months; i.e., it is pretty dead.
Deb, in another of her creative moments, thought we could leave Costa Rica early and move to Spain for a few weeks. September is a great time to be in Spain and we already know the language, at least reasonably well. Mostly.
We are hoping to excite the young adults with some castle visits and some “living history.” Aidan can learn a new cuisine along his cooking path. Most importantly, we can use this precious time we have even more effectively. We will be out exploring vs. arguing with reasons for staying indoors. The plan is brilliant. We have a number of logistics to work out though, along with everything else. And now, time is feeling very short.
Time is an interesting thing. A year, for example, seems a long time, and indeed, it can be. It can also be very short. We’ve found routine here and things to fill our time, punctuated by the occasional, magical experience. I think though that I, at least, and perhaps all of us to a degree, take for granted where we are and what we are doing. Perhaps it has ceased being novel.
I know Aidan and Nev can’t wait to go back – to varying degrees. Neither are really taking advantage of this opportunity as much as we would have liked. Every person I’ve spoken to who lived in another country growing up look back at it as a rare, life-changing experience. However, most said that at the time, they too, wanted to go “home.”
If only we could have the foresight of many years from now when we are in the here and now. What would we do (have done) differently? I think about that almost every day now, not wanting to miss an opportunity here – especially getting to know my young adults better. And yet, still, I find that I could do better.
At some point we will need to return to work and our pre-adventure lives. One thing will be different, at least for me. I will have a different perspective on what I do with time. And that perspective extends to work, what we do, who we spend time with, where we live, and almost everything else. “Passing time” is now an abhorrent phrase. There are so, so many things to experience. Fortunately, we still have a lot of “time” left here. Hopefully, we will all put it to good use. Pura vida.
* As a postscript on game engines, we are really in a period of time similar to the desktop publishing revolution, which I lived through. When desktop publishing tools came out, it made this skill accessible to far more people and non-designers started using them and did some amazing (and some horrible) things. Now, we have a number of excellent game engines available to help develop full video games. I looked at nine of them, narrowing to three. The range was from simple tools for kids, like Scratch, to robust tools like Unity 3D which was used for a number of professional games. I had chosen Construct 2 as a good balance between simple and accessible, and power and customization. I found two good overviews of these tools in case you are interested: 5 Free Game Development Software Tools To Make Your Own Games and the more basic Tools for Binning Game Developers.