Yoga Gamification

One of the great things I have discovered on our new adventureis yoga. Yoga is an intensely personal endeavor and I probably approach it very differently than most. Strangely enough, for me it ties in well with gamification– a subject I’ve written about a few times before in the context of some of the ways we are unschoolingVie and Aidan. Here’s how I think about connecting yoga with it.

I had tried yoga before Costa Rica, sort of. Deb and I used to do it as one of the modules of P90X. We did yoga moves, and many were hard, but they were the same every time. When we came to Costa Rica, we started taking classes from Sattva Yoga and experienced a much deeper and genuine yoga experience. That’s where my yoga quest began – and I use that word intentionally.

For some context, I have traditionally been more of a team sports person for the most part all my life. I tend to get bored with repetitive individual sports like running, bicycling, swimming, etc. The individual sports I like tend to have some challenges to occupy my brain as well as my body, like snowboarding. I know many folks who tell me about the zen qualities of long distance running, or the peace of swimming but that’s not how I enjoy sports. I also tended to try many sports rather than fully dedicate myself to one and be the best at it. Aidan approaches sports that way too. Just one was hard to hold my interest.

Yoga does a great job occupying my mind as well as my body when I do it. It was the larger landscape of yoga that really hooked me, however.

Here is where I apologize to all my yogi friends. What I will share will probably not feel like the “essence” of yoga to many yogis or even most people who know much about it. However, in yoga, it is always about you and what you can do – not what everyone else is doing. So, for me, yoga shares many aspects of games. In my view, it is highly gamified and that is what draws me in.

Once again the definition of gamification I like comes from Gabe Zicherman:

“Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems.” (gamification.co)

As I started yoga here, I learned a number of new moves, or asanas (poses). Then, Deb saw a poster of 900 asanas and told me about it. I had no idea there were so many. So, I started doing some research to understand all of the moves. That’s when I created my somewhat geeky spreadsheet of yoga positions. I keep track of the Sanskrit and English names of the poses, a picture of each pose, and additional data such as type of pose, etc. I also track when I completed a pose.

You might think there was one site on the web with a full list of all of these asanas. There are several. None are complete. In fact, I keep finding new ones. My spreadsheet now has 1113 poses, of which I’ve completed about a third so far. My original goal was to complete them all this year. Of course, that seems unrealistic, I know, even though we practice yoga 5-6 times a week now. There are some incredibly insane poses and people spend lifetimes mastering a few. Still, I like big goals.

That’s where gamification comes in. The thing that motivates me is the exploration. I want to explore and complete every one of those moves. If you play video games in particular, it’s a lot like wanting to visit every place, every challenge, and try every move or skill. Master Yogis may spend years perfecting one asana. For me, I want to complete the asana well, but it doesn’t have to be perfect; I’d rather move on to try others. My spreadsheet is essentially my map of this journey.

So how do I connect yoga with gamification? Yoga, for me, meets many of the core criteria for gamification. It also is strangely similar to how role-playing games (RPGs) evolve. These are games like World of Warcraft and Halo (campaign, or “story”, mode). The one caveat is that most game mechanics* and game dynamics* involve games embedded in a social setting. I turn all of these inward in how I look at gamifying yoga.

Let’s start with game mechanics*. First off, for me, the range of asanas present clear goals and many paths to get there. It is not just about the outcome of attaining the goal, it’s also about how you get there. Many asanas require a lot of prep work and conditioning before you can even attempt the pose and there are usually particular ways of getting into the poses that enable more success.

The asanas present a series of progressively harder challenges. Each basic move has a relatively simple version. Tree pose (Vrksasana), for example, is pretty straightforward to start. Flip it upside down and you have Adho Mukha Vṛksasana, or a handstand. Add the lotus position to get Urdhva Padmasana in Adho Mukha Vrksasana. Now, make it one-handed and you get Eka Hasta Padma Adho Mukha Vrkshasana. You get the picture. There’s plenty to keep me busy for years. Heck, even some of the basic moves are hard, like Bakasana:

yoga

Bakasana

Levels are a another common game mechanic. Yoga has no belt system like martial arts which could indicate one’s “level” or proficiency. However, I definitely feel a progression from simpler asanas to “higher level” ones. Things that were once very difficult are now easy. There is just no outward manifestation of your “level.” It is an internal feeling for me, and that ties well with the “spirit” of yoga.

Likewise, there are no points per se as a game mechanic. However, every time I complete a new asana, I log it in my spreadsheet. Only I see it. But, I know I got a “point” for that particular asana. It essentially becomes my own leaderboard.

Now we get to the softer game dynamics*, such as reward, achievement, status, competition, and even self-expression. They are all there, but as inward manifestations. If I accomplish a difficult asana, for example, I get the same dopamine hit gamers get when they accomplish a challenge. It’s an internal reward.

What excites me is trying, and accomplishing, new asanas. I don’t need an achievement badge on Xbox to feel the same result as getting an achievement. My spreadsheet shows me the ones I have and the many, many more I have yet to earn.

Self-expression comes with the territory in yoga. We are all built differently and are differently-abled. The way I complete a pose or even try to get into it (often awkwardly) is different than others. What I lack in grace, I have in tenacity, and that fuels most of the things I accomplish.

Competition is a tricky one. I am competitive. Very competitive Debbie would argue. However, yoga is not a competition for me with others. In fact we all love seeing someone accomplish a tough move that they hadn’t before. Rather, the competition, if anything, is internal. I push myself to do more and do it better. But, doing it better takes a big second seat to trying something new. I play RPGs the same way.

There are a few final ways that yoga is “gamified” for me. These come more from the world of RPGs than more basic “gamification” concepts.

Take skill trees, for example. If you look at a map of asanas, they look like skill trees in many RPGs. In RPGs, as you advance and get more experienced in the game, you “unlock” new skills that you can now use, such as new spell if you are a spellcaster. There are often different “trees” of skills for each type of character, such as fire spells or cold spells. Likewise, you can see “trees” of asanas. There are standing asanas, seated asanas, arm balance asanas (Bakasana is one), etc. Like RPGs, some skills may come more easily than others and they get more difficult the further you go (in “level”). As with RPGs, to get all the skills, you need to do it a long time.

For me, there’s even the concept of “quests.” I am currently on one of my own to achieve the Lotus position (or Padmasana). Once I do, I can “unlock” a number of variations that I have yet to try (that’s the quest reward). My ankles are pretty tight from soccer and don’t seem to bend the way most people’s do, so I have to work on trying to open my hips more. It will be quite an achievement for me when I get there.

Finally, there are “bosses” – those super-difficult opponents in games that you need to face, and defeat, before you can continue. Some asanas, like Lotus, are tough for me now, but I know I can work through them, like an easier boss, and get through to the other side (all those poses that become “unlocked.”). Then, there are a few asanas that seem so crazy difficult, like Eka Hasta Padma Adho Mukha Vrkshasana, that I’m not sure yet how I’ll get there. I tend to approach those sorts of challenges in steps and work methodically toward them. Eventually they yield. Just like a hard boss.

I’m sure I’ve managed to unsettle my yogi friends by bringing gaming into the picture. To a greater degree, I probably also unsettled my gamer friends by, gulp, bringing yoga into the picture. Unsettling is good though. It’s an attribute of change. And here in the land of pura vida I think I’ve found that elusive “sport” that I care about dedicating some serious time to, which is a big change for me.

A big thanks goes out to all my yogi friends and teachers for making this an incredible journey. Namaste. And pura vida!

 

* There are several good sources on game mechanics and game dynamics. I tend to like. Bunchball’s simple and accessible Gamification 101 white paper.

3 thoughts on “Yoga Gamification

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